﻿using System;

namespace Valve.VR
{
	// Token: 0x020007F1 RID: 2033
	public struct VREvent_EditingCameraSurface_t
	{
		// Token: 0x04002E18 RID: 11800
		public ulong overlayHandle;

		// Token: 0x04002E19 RID: 11801
		public uint nVisualMode;
	}
}
